![]() Pagoda: I used this one next because it was the other encounter that I thought was really cool. I wish more of the encounters in here were like this. The cyclops could only high five her in awe. Dark immediately used animate object to send the boulder rolling all over the place. The adventure suggests a number of solutions, both magical and mundane. The heroes really got stuck on the sundial, and took the wrong paths over and over.Ĭyclopes' Pasture: I love this encounter! Basically, a cyclops chucks a boulder and challenges the PCs to make a boulder roll farther. We ultimately decided to divvy up the treasure at the end, because the younger players were becoming unhinged with excitement. The heroes found treasure in the pool and freaked out about it. they take little damage and aren't hit often). The heroes made quick work of them (I am noticing that monsters aren't much of a threat to the 12th level PCs. 4 chuuls rose from the water and attacked. Dark cast water walk and touched the gem with her foot. The gem is needed to return to the sundial, though the PCs didn't know this. They went through each and every encounter tonight.Ĭhuul Pool: After finding the sundial and taking a wrong path, the adventurers came to a black pool with a gem hovering over it. The solution to the maze is not at all obvious, so our heroes ended up quite confused. They will keep wandering into this area endlessly until they find a magic gem, which will allow them to return to the sundial to choose another path. The heroes have to figure out 5 different sundial configurations to get to the tower.Įach time they take a wrong path, they come upon an encounter area. When they take the correct path, they come upon a sundial and eight paths with different shadows pointing in different directions. Basically, the PCs need to go to the path between two shadows. It casts unnatural shadows which provide a clue as to which of 8 paths to take. In the tower is a cultist who supposedly wants to betray the cult and hand over one of the five dragon masks. The deal with this episode is that the PCs must pass through a magic hedge maze to get to the tower. Lady Laeral Silverhand gave the heroes some background on the wizard Xonthal, who is either long dead or a lich. ![]() I linked Cheela, the cultist woman they rescued/captured last session, to Iskandar, the cult defector who needs extracting from Xonthal's Tower. The council was none too happy with the heroes making so many concessions to the metallic dragons, including handing over a number of shares of Tiamat's Hoard. We started in Waterdeep - it was time for the third council meeting. Mezzoloth: Played by the fighter's dad, who played old D&D and is new to 5e.(Order of the Gauntlet) Half-Elf Fighter: The player is about 25 years old, knows the rules pretty well.(Order of the Gauntlet) Half-Elf Paladin: Middle Schooler.Often does "combo moves" with the gnome, throwing him at stuff to get Inspiration. (Zhentarim) Elf Rogue: Middle Schooler.We joke that his character lives in a garbage can. (Zhentarim) Gnome Rogue: Middle Schooler.(Zhentarim) Elf Rogue: In real life, played by Dark's dad.(Harper) Elf Sorcerer: Played by a 4th grader, she is Dark the Dragon Sorceress.I was concerned that the PCs would figure out the secret of the maze and fly right through it, but they found it quite tricky. Tonight we started episode 7, which involves an extra-dimensional hedge maze. I cooked up some stats for him and gave him some cool magic items from the computer game Planescape: Torment, which I played quite a bit of while recovering from an illness. For the rest of this season (which ends in a few weeks), he'll be playing the mezzoloth that the party befriended a few weeks ago. A player's dad has joined us permanently, maxing the table out at 7 players. After a couple of shaky weeks, we had a good session of The Rise of Tiamat tonight at the game store.
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